Real-time visuals R&D
Real-time visual R&D During the year we explored music visualization and synthesis for XR, Unity -- Houdini VFX pipelines, compute shaders, biosimulation and artificial life, new Unity VFX graph workflows and many more! All runs in real-time, most was done for VR! [cl_column_inner width="1/2"][cl_column_inner width="1/2"][cl_column_inner width="1/2"][cl_column_inner width="1/2"]
Continue Reading