Looking Glass is a patent-pending combination of lightfield and volumetric display technologies within a single three-dimensional display system. 45 unique simultaneous views of a virtual scene are captured on a computer at 60 frames per second.
The Looking Glass always seemed incredibly interesting for us as user experience (UX) researchers, developers and designers. We’ve been following Looking Glass Factory for a while, since they first launched their volumetric display prototype (Volume) back in 2015. This year, the Looking Glass finally became a small, versatile and truly magical fish tank with a handy Unity SDK. At Synesthetic Echo we decided to develop something daring, deeply challenging and also fun. So we made Finist Painter!
We started to play around with the idea of using the Looking Glass as a device to preview and potentially interact with VR painting and sculpting software. We imagined potential use case scenarios - ranging from art direction meetings where a group of people can preview and correct a VR project or design brief in real-time without wearing the headset to showcasing public VR art in exhibitions and conferences without sacrificing the attention of a large group of people having to line up to wait their turn for the headset.